Adversarial pass. Per the cycle, the full suite was re-run from scratch rather than trusting Execute's self-report, and combined with the user's direct hands-on verification of the rendered artifact in a real browser.
| Suite | Scope | Result |
|---|---|---|
tests/test.js (standalone engine) |
optimality, no-path, path validity, edge cases | 44/44 pass |
tests/verify_inlined.js (shipped engine) |
re-extracts engine from the HTML and re-asserts | 42/42 pass |
tests/verify_inlined.js (static) |
innerHTML/eval/Function/fetch/XHR/storage/external-URL scan | 8/8 clean |
tests/integration.js (jsdom) |
build, paint, endpoints, full Play race, Step, reset, no-path | 20/20 pass |
Headless race (reproduced this run):
cost [44, 36, 44, 36],
visited [319, 417, 21, 261],
optimal [✗, ✓, ✗, ✓] — the intended teaching contrast
holds.
| # | Criterion | Verdict | Evidence |
|---|---|---|---|
| 1 | Offline, no network, no console errors | PASS | Static: 0 external URLs / 0 storage / 0 fetch. No errors in jsdom. User: no console issues, runs offline. |
| 2 | Four panels, same maze, shared legend | PASS | integration (4 panels, paint propagates); user visual |
| 3 | Paint walls/weights/erase + drag endpoints, reflect in all four | PASS | paint propagation auto-tested; endpoint drag confirmed by user hands-on |
| 4 | Random + Clear never strand start/end | PASS | reachable() retry + guards; user exercised
Random/Clear directly |
| 5 | Play lockstep · Step one each · Reset clears | PASS | integration (Step→visited==1 each; reset clears overlays); user |
| 6 | Speed slider changes pace | PASS | user confirmed slider feel/pace |
| 7 | Dijkstra & A* equal optimal cost; A* visits ≤ Dijkstra | PASS | 36==36; 261 ≤ 417 |
| 8 | BFS/Greedy can be costlier than optimal | PASS | 44 > 36 |
| 9 | Scoreboard live visited/cost/steps/optimal | PASS | integration; user |
| 10 | Final path drawn per panel | PASS | integration (.cell.path > 0 in every panel);
user |
| 11 | Seal goal → "No path", no crash | PASS | integration (all four report "no path", cost ∞) |
| 12 | No innerHTML/eval/fetch/external URLs | PASS | 8/8 static checks |
12 / 12 acceptance criteria pass.
innerHTML, eval,
new Function, fetch,
XMLHttpRequest,
localStorage/sessionStorage, or
external/protocol-relative URLs.createElement +
textContent; no injection path.User confirmed directly in a real browser: demo works well, looks great, all buttons and features functional. This closes the visual/interaction items automation could not judge (rendering fidelity, layout, slider feel, endpoint dragging, random/clear by hand).
None. No regressions, no failing criteria, no security findings.
Iteration 1 complete. All acceptance criteria pass with evidence; no issues carried forward. The stepable-engine architecture and shared-maze/four-view design are validated and provide a clean foundation for iteration 2 (teaching content + toggleable pseudocode execution).